Systems and methods for generating virtual encounters in virtual games
US11504622B1 · kind B1 · utility
Assignee
Inventors
Key dates
| Filing date | Aug 17, 2021 |
| Grant date | Nov 22, 2022 |
| Priority date | — |
| Expiry date | Aug 17, 2041 |
Classification
- Technology area (CPC G)Physics
- CPC primaryG07C5/02
- WIPO fieldFurniture, games
- WIPO sectorOther fields
Abstract
Method and system for generating virtual encounters. For example, the method includes determining first real-world driving characteristics based upon first real-world telematics data of a first real-world user, generating a first virtual map based upon first real-world geolocation data, presenting the first virtual map in a virtual game, generating first virtual encounters based upon the first real-world driving characteristics and first real-world environmental data, applying the first virtual encounters to the first virtual map for a first virtual character to experience, determining second real-world driving characteristics based upon second real-world telematics data of a second real-world user, generating a second virtual map based upon second real-world geolocation data, presenting the second virtual map in the virtual game, generating second virtual encounters based upon the second real-world driving characteristics and second real-world environmental data, and applying the second virtual encounters to the second virtual map for a second virtual character to experience.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.