Patent · US Active

Systems and methods for generating virtual encounters in virtual games

US11504622B1 · kind B1 · utility

14Cited by
43References
21Claims
0Family size

Assignee

Inventors

Key dates

Filing dateAug 17, 2021
Grant dateNov 22, 2022
Priority date
Expiry dateAug 17, 2041

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG07C5/02
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Method and system for generating virtual encounters. For example, the method includes determining first real-world driving characteristics based upon first real-world telematics data of a first real-world user, generating a first virtual map based upon first real-world geolocation data, presenting the first virtual map in a virtual game, generating first virtual encounters based upon the first real-world driving characteristics and first real-world environmental data, applying the first virtual encounters to the first virtual map for a first virtual character to experience, determining second real-world driving characteristics based upon second real-world telematics data of a second real-world user, generating a second virtual map based upon second real-world geolocation data, presenting the second virtual map in the virtual game, generating second virtual encounters based upon the second real-world driving characteristics and second real-world environmental data, and applying the second virtual encounters to the second virtual map for a second virtual character to experience.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.