Patent · US Active

Game server architecture

US11513863B2 · kind B2 · utility

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10Claims
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Assignee

Inventor

Key dates

Filing dateNov 17, 2020
Grant dateNov 29, 2022
Priority date
Expiry dateNov 17, 2040

Classification

  • Technology area (CPC H)Electricity
  • CPC primaryH04L67/568
  • WIPO fieldDigital communication
  • WIPO sectorElectrical engineering

Abstract

The present disclosure provides a game server architecture. A gateway server can pull operation data of game servers and write the operation data into a load balancing cluster to balance load of the game servers, avoiding the crash of the game servers due to excessive load of a certain game server. A database cluster uses data identification segments to balance an amount of data by weight. When the amount of data generated by the game servers or a logic server group is too large, the database cluster can be dynamically expanded to meet storage requirements of the larger amount of data. In addition, when data in the database cluster and a consistent-hash-based cache server is accessed, the data is preferentially accessed from the consistent-hash-based cache server, to avoid a problem that each data access is done through the database, which causes a huge pressure on database IO.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.