Patent · US Active

Techniques for virtual reality boundaries and related systems and methods

US11602691B2 · kind B2 · utility

0Cited by
3References
20Claims
0Family size

Assignee

Inventor

Key dates

Filing dateMar 11, 2021
Grant dateMar 14, 2023
Priority date
Expiry dateMar 11, 2041

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/8082
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Described herein are techniques for providing an in-game virtual boundary. First data is received that is indicative of a user position while the user is playing a video game. It is determined whether the user position is within a warning zone, wherein the warning zone comprises an area between a soft boundary indicative of a safe area for the user and a safe boundary indicative of one or more real-world objects around the user. Based on a relationship between the user position and the safe boundary, a visual indication of a plurality of visual indications of the in-game virtual boundary is determined to provide to the user. Second data indicative of the visual indication is transmitted to a display being viewed by the user while playing the video game.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.