Patent · US Active

Natural language configuration and operation for tangible games

US11645947B1 · kind B1 · utility

4Cited by
4References
22Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJun 29, 2020
Grant dateMay 9, 2023
Priority date
Expiry dateMay 25, 2041

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG10L25/63
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

This disclosure describes a tabletop game assistant system configured to ingest and guide tangible games (such as board games, card games, etc.) using natural language interaction and image capture/visual display components. The system can include features enabling a game developer to “teach” the system the rules of a game using natural language, such as written instructions, to reduce or eliminate the need for writing dedicated code. The system may process images of a game board and/or tokens such as game pieces and/or cards to further generate game data in the form of a logical game model. The system can use the game data to guide human players of the game and, in some cases, participate as a player itself. The system may further be configured to observe a game and detect invalid actions, answer questions regarding the rules, and suggest moves. The system may provide additional utilities such as generating a random output (e.g., rolling virtual dice) and learning to recognize new game pieces.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.