Systems and methods for training and applying virtual occurrences to a virtual character using telematics data of one or more real trips
US11691084B2 · kind B2 · utility
Assignee
Inventors
Key dates
| Filing date | Jul 19, 2022 |
| Grant date | Jul 4, 2023 |
| Priority date | — |
| Expiry date | Jul 19, 2042 |
Classification
- Technology area (CPC A)Human Necessities
- CPC primaryA63F2300/8017
- WIPO fieldFurniture, games
- WIPO sectorOther fields
Abstract
Method and system for training a virtual character of a telematics-based game. In some examples, a computer-implemented method includes: determining, based at least in part upon telematics data, a plurality of skill points associated with a plurality of real skills exhibited by the user during the one or more real trips; training a virtual character by at least updating, based at least in part upon the plurality of skill points, the plurality of virtual ratings; generating, based at least in part upon the character profile, one or more virtual occurrences to be encountered by the virtual character; determining, based at least in part upon the updated plurality of virtual ratings, one or more outcomes associated with the one or more virtual occurrences; updating the character profile by at least applying the one or more virtual occurrences based on the associated one or more outcomes to the virtual character.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.