Patent · US Active

Crowd-sourced data collection and labelling using gaming mechanics for machine learning model training

US11712633B2 · kind B2 · utility

2Cited by
3References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateMar 12, 2020
Grant dateAug 1, 2023
Priority date
Expiry dateNov 4, 2041

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06V20/68
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

A gamified application is provided for users to feed animated virtual characters with images of real-world food items. The images fed to the virtual characters are to be uploaded to a data store in a cloud environment, for use in training a custom machine learning model. A server in the cloud environment receives a photo of a food item fed to a virtual character in an augmented reality environment in the gamified application executing on a user device, invokes the custom machine learning model to generate classification information for the photo, sends the classification information to the user device for verification by a user, and stores the verified information to the data store used for periodically training the machine learning model. Over time, the data store would include a large volume of food images with label data verified by a large number of users.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.