Patent · US Active

Networked object trading activity and system usable for facilitating object acquisition

US11734735B2 · kind B2 · utility

1Cited by
5References
21Claims
0Family size

Assignee

Inventor

Key dates

Filing dateSep 4, 2018
Grant dateAug 22, 2023
Priority date
Expiry dateMar 28, 2041

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06Q30/0641
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

A system configured as an online marketplace with a high-speed, game-like method for determining which users obtain which products or services in the marketplace is disclosed. One implementation provides a mobile application where users swipe through a presentation of items (products, services, or money) that they can obtain. Users earn credits by giving items or money to other users. Then, they redeem these credits by getting items or money from other users. Thus, a given user alternates between being a “giver” and a “getter,” making pairs of asynchronous trades with two other users. In the selection process to choose an item to receive, users can choose any single item, but may only swipe unidirectionally, meaning that they cannot return and see or choose an item previously rejected. Aspects include a game engine and a set of rules and constraints to create a novel experience for transactional based experiences such as shopping and reservations.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.