Patent · US Active

Gamification for online social communities

US11741551B2 · kind B2 · utility

1Cited by
122References
16Claims
0Family size

Assignee

Inventor

Key dates

Filing dateOct 1, 2019
Grant dateAug 29, 2023
Priority date
Expiry dateOct 1, 2039

Classification

  • Technology area (CPC H)Electricity
  • CPC primaryH04L51/52
  • WIPO fieldIT methods for management
  • WIPO sectorElectrical engineering

Abstract

Techniques for gamification for online social communities are described including receiving input data transferred from a client associated with an interaction on a website having one or more portions served from servers that are separate from each other, analyzing the input using a community analytic module to determine metrics associated with the interaction, the metrics having, at least, a first level, a second level, and a third level, the first level indicating a ranking associated with the input data, the second level being associated with feedback data transmitted by another client in response to the interaction, the third level being associated with generating one or more awards based on a determination generated by combining the first level and the second level, and storing metric data associated with the first level, the second level, the third level, the ranking, the feedback data, and the one or more awards.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.