Patent · US Active

Air combat maneuvering method based on parallel self-play

US11794898B2 · kind B2 · utility

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Key dates

Filing dateOct 13, 2021
Grant dateOct 24, 2023
Priority date
Expiry dateJan 28, 2042

Classification

  • Technology area (CPC B)Performing Operations; Transporting
  • CPC primaryB64U2101/15
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

The present disclosure provides an air combat maneuvering method based on parallel self-play, including the steps of constructing a UAV (unmanned aerial vehicle) maneuver model, constructing a red-and-blue motion situation acquiring model to describe a relative combat situation of red and blue sides, constructing state spaces and action spaces of both red and blue sides and a reward function according to a Markov process, followed by constructing a maneuvering decision-making model structure based on a soft actor-critic (SAC) algorithm, training the SAC algorithm by performing air combat confrontations to realize parallel self-play, and finally testing a trained network, displaying combat trajectories and calculating a combat success rate. The level of confrontations can be effectively enhanced and the combat success rate of the decision-making model can be increased.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.