Patent · US Active

Rendering three-dimensional objects utilizing sharp tessellation

US11842443B2 · kind B2 · utility

0Cited by
4References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateFeb 22, 2023
Grant dateDec 12, 2023
Priority date
Expiry dateFeb 22, 2043

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T15/04
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

The disclosure describes one or more embodiments of systems, methods, and non-transitory computer-readable media that modify vertex positions of a 3D-object mesh to align the vertices with discontinuities indicated by a sharpness map for a displacement map. For example, the disclosed systems access a sharpness map that encodes discontinuities of a displacement map to preserve sharp features. During sharp tessellation, for a given vertex of the 3D-object mesh, the disclosed systems iterate over neighboring vertices to search for a nearest intersection between one of the incident edges of the vertex and neighboring vertices and a discontinuity line from the sharpness map. Then, the vertex is moved within a threshold distance of the nearest discontinuity line intersection along the incident edge. The disclosed systems similarly reposition other vertices of the 3D-object mesh to generate a modified 3D-object mesh that includes vertices that align with discontinuities present in a displacement map.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.