Applying augmented reality-based gamification to hazard avoidance
US11872486B2 · kind B2 · utility
Assignee
Inventors
Key dates
| Filing date | May 27, 2021 |
| Grant date | Jan 16, 2024 |
| Priority date | — |
| Expiry date | Jun 3, 2041 |
Classification
- Technology area (CPC A)Human Necessities
- CPC primaryA63F2300/8082
- WIPO fieldFurniture, games
- WIPO sectorOther fields
Abstract
A computer-implemented method for utilizing augmented reality (AR) and gamification to help a user traverse an area that includes hazards. The method includes one or more computer processors receiving at an AR device utilized by a user, visual information corresponding to an area. The method further includes identifying one or more hazards within the area. The method further includes determining a path through the area that the user may traverse to avoid the one or more identified hazards. The method further includes generating a plurality of elements of AR content, where at least a first element of AR content indicates the path for the user to traverse. The method further includes displaying, via the AR device, the received visual information corresponding to the area to include the plurality of elements of AR content.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.