Patent · US Active

Applying augmented reality-based gamification to hazard avoidance

US11872486B2 · kind B2 · utility

0Cited by
1References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateMay 27, 2021
Grant dateJan 16, 2024
Priority date
Expiry dateJun 3, 2041

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/8082
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A computer-implemented method for utilizing augmented reality (AR) and gamification to help a user traverse an area that includes hazards. The method includes one or more computer processors receiving at an AR device utilized by a user, visual information corresponding to an area. The method further includes identifying one or more hazards within the area. The method further includes determining a path through the area that the user may traverse to avoid the one or more identified hazards. The method further includes generating a plurality of elements of AR content, where at least a first element of AR content indicates the path for the user to traverse. The method further includes displaying, via the AR device, the received visual information corresponding to the area to include the plurality of elements of AR content.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.