Patent · US Active

Minimization function for friction solving

US11875094B2 · kind B2 · utility

0Cited by
14References
21Claims
0Family size

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Key dates

Filing dateSep 19, 2019
Grant dateJan 16, 2024
Priority date
Expiry dateMay 18, 2042

Classification

  • Technology area (CPC Y)Emerging Cross-Sectional Technologies
  • CPC primaryY10S345/958
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

A physics engine executed on a processor to simulate real-time rigid body dynamics of a simulated physical system with a minimizing function between initial velocities and intermediate solver velocities is provided. The physics engine may be configured to iteratively loop through a collision detection phase, an iterative solving phase, updating phase, and display phase. The physics engine may be configured to store initial velocities for colliding pairs of bodies. The physics engine may be further configured to determine intermediate solver velocities for the colliding pairs of bodies based on accumulated results of constraint solving for each pair of bodies. The physics engine may be further configured to calculate friction velocities for that colliding pair of bodies based on the stored initial velocities and the intermediate solver velocities using a minimization function, and apply a friction force or impulse based on the calculated friction velocities.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.