Patent · US Active

Character animations in a virtual environment based on reconstructed three-dimensional motion data

US11908058B2 · kind B2 · utility

0Cited by
2References
18Claims
0Family size

Assignee

Inventors

Key dates

Filing dateFeb 16, 2022
Grant dateFeb 20, 2024
Priority date
Expiry dateApr 24, 2042

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T2207/30196
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

Methods, systems, and apparatus, including medium-encoded computer program products, for providing editable keyframe-based animation data for applying to a character to animate motion of the character in three-dimensional space. Three-dimensional motion data is constructed from two-dimensional videos. The three-dimensional motion data represents movement of people in the two-dimensional videos and includes, for each person, a root of a three-dimensional skeleton of the person. The three-dimensional skeleton comprises multiple three-dimensional poses of the person during at least a portion of frames of a video from the two-dimensional videos. The three-dimensional motion data is converted into editable keyframe-based animation data in three-dimensional space and provided to animate motion.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.