Character animations in a virtual environment based on reconstructed three-dimensional motion data
US11908058B2 · kind B2 · utility
Assignee
Inventors
Key dates
| Filing date | Feb 16, 2022 |
| Grant date | Feb 20, 2024 |
| Priority date | — |
| Expiry date | Apr 24, 2042 |
Classification
- Technology area (CPC G)Physics
- CPC primaryG06T2207/30196
- WIPO fieldComputer technology
- WIPO sectorElectrical engineering
Abstract
Methods, systems, and apparatus, including medium-encoded computer program products, for providing editable keyframe-based animation data for applying to a character to animate motion of the character in three-dimensional space. Three-dimensional motion data is constructed from two-dimensional videos. The three-dimensional motion data represents movement of people in the two-dimensional videos and includes, for each person, a root of a three-dimensional skeleton of the person. The three-dimensional skeleton comprises multiple three-dimensional poses of the person during at least a portion of frames of a video from the two-dimensional videos. The three-dimensional motion data is converted into editable keyframe-based animation data in three-dimensional space and provided to animate motion.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.