Patent · US Active

Systems and methods for merging a virtual world, live events and an entertainment channel

US11922434B2 · kind B2 · utility

0Cited by
1References
21Claims
0Family size

Assignee

Inventors

Key dates

Filing dateAug 30, 2021
Grant dateMar 5, 2024
Priority date
Expiry dateAug 30, 2041

Classification

  • Technology area (CPC H)Electricity
  • CPC primaryH04L67/131
  • WIPO fieldIT methods for management
  • WIPO sectorElectrical engineering

Abstract

Systems, methods and software merge a Virtual World, Live Event and Entertainment Channel, thus creating “The Perfect Storm” of gaming and entertainment whereby the characters of a social network game (e.g., an online fantasy sports league) are represented by human beings who register to be avatars of characters supported by a “Character Service Center,” while players compete to bring avatars to life in a Real World event (e.g., a Real World sports league), where the human beings behind the avatars compete for prizes while staying in character, as these competitors and players are incentivized by a “Collaboration Incentive Platform.”

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.