Patent · US Active

Virtual gaming system, server and method

US11961371B2 · kind B2 · utility

0Cited by
1References
19Claims
0Family size

Assignee

Inventors

Key dates

Filing dateSep 10, 2021
Grant dateApr 16, 2024
Priority date
Expiry dateSep 10, 2041

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG07F17/3223
  • WIPO fieldMedical technology
  • WIPO sectorInstruments

Abstract

In some embodiments, the disclosure describes a virtual sports interactive simulation media that displays a simulation of competitive events the results of which correspond to actual real-world live events. In some embodiments, simulated avatars represent live event competitors, and the results of the simulated event correspond to the live event results. In some embodiments, the system displays a simulated competition that is different from the live competition. In some embodiments, the system simulates action and/or drama to hide the outcome of the live event until at least a portion of the simulation is complete. In some embodiments, the system selects live events based on when a user decides to play. In some embodiments, the system provides the user with wagering options for different games. In some embodiments, the outcomes of actual events are displayed in a variety of game packages.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.