Patent · US Active

Head-mounted display for navigating virtual and augmented reality

US11969666B2 · kind B2 · utility

1Cited by
35References
24Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJan 25, 2022
Grant dateApr 30, 2024
Priority date
Expiry dateJan 25, 2042

Classification

  • Technology area (CPC H)Electricity
  • CPC primaryH04N7/142
  • WIPO fieldAudio-visual technology
  • WIPO sectorElectrical engineering

Abstract

Locomotion-based motion sickness has long been a complaint amongst virtual reality gamers and drone pilots. Traditional head-mounted display experiences require a handheld controller (e.g. thumbstick, touchpad, gamepad, keyboard, etc.) for locomotion. Teleportation compromises immersive presence and smooth navigation leads to sensory imbalances that can cause dizziness and nausea (even when using room-scale sensor systems). Designers have therefore had to choose between comfort and immersion. The invention is a hands-free, body-based navigation technology that puts the participant's body in direct control of movement through virtual space. Participants lean forward to advance in space; lean back to reverse; tip left or right to strafe/sidestep; and rotate to look around. In some embodiments, the more a participant leans, the faster they go. Because the interactions were designed to respond to natural bearing and balancing instincts, movement coordination is intuitive and vection-based cybersickness is reduced.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.