Patent · US Active

Computer system and game system

US11992765B2 · kind B2 · utility

1Cited by
0References
19Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJun 2, 2021
Grant dateMay 28, 2024
Priority date
Expiry dateApr 18, 2042

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06F3/0481
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A computer system detects occurrence of an action exchange in which one of a player character and an opponent character performs a first action and another one of the player character and the opponent character performs a second action to mutually exchange the actions. Based on a first stiff time related to the first action, a second stiff time related to the second action, and a time difference between the first stiff time and the second stiff time, when a stiff time (hereinafter referred to as an “own stiff time”) related to an action performed by the player character is shorter than a stiff time related to an action performed by the opponent character, the computer system presents a player controlling the player character with a recommended candidate action recommended to be performed after an end of the own stiff time.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.