Patent · US Active

Event information extraction from game logs using natural language processing

US12014547B2 · kind B2 · utility

1Cited by
6References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateSep 7, 2021
Grant dateJun 18, 2024
Priority date
Expiry dateMay 14, 2042

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06V20/44
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

In various examples, natural language processing may be performed on text generated by a game to extract one or more in-game events from the game. The system (e.g., a client device and/or server) may receive the text in the form of one or more strings generated by a game application. The system may then extract one or more in-game events from the text using natural language processing. The game may include the text in a message it sends to the system (e.g., using an Application Programming Interface (API)) and/or in a game log entry or notification. The text may be generated based at least on the game determining one or more conditions are satisfied in the gameplay (e.g., victory, points scored, milestones, eliminations, item acquisition, etc.). The text may be mapped to event templates, which may then be used to extract parameters of events therefrom.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.