Patent · US Active

Rendering pipeline for electronic games

US12039829B2 · kind B2 · utility

0Cited by
10References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateMay 11, 2023
Grant dateJul 16, 2024
Priority date
Expiry dateMay 11, 2043

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG07F17/3225
  • WIPO fieldControl
  • WIPO sectorInstruments

Abstract

An electronic gaming device provides a rendering pipeline for an electronic game. The rendering pipeline includes a client component and a native component of the rendering pipeline, where the client component is configured to: initiate a rendering operations pipe between the client component and the native component; convert display commands from a source language of the electronic game into rendering operations of an intermediate rendering language; and transmit the rendering operations through the rendering operations pipe to the native component. The native component is configured to: receive the rendering operations via the rendering operations pipe; translate the rendering operations from the intermediate rendering language into rendering operations of the native component; and perform the rendering operations of the native component on the display device.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.