Patent · US Active

Simulated control for 3-dimensional human poses in virtual reality environments

US12056824B2 · kind B2 · utility

0Cited by
2References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateDec 20, 2021
Grant dateAug 6, 2024
Priority date
Expiry dateDec 29, 2041

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T2207/30196
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

A method for simulating a solid body animation of a subject includes retrieving a first frame that includes a body image of a subject. The method also includes selecting, from the first frame, multiple key points within the body image of the subject that define a hull of a body part and multiple joint points that define a joint between two body parts, identifying a geometry, a speed, and a mass of the body part to include in a dynamic model of the subject, based on the key points and the joint points, determining, based on the dynamic model of the subject, a pose of the subject in a second frame after the first frame in a video stream, and providing the video stream to an immersive reality application running on a client device.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.