Patent · US Active

Systems and methods for training and applying virtual occurrences to a virtual character using telematics data of one or more real trips

US12070694B2 · kind B2 · utility

1Cited by
0References
22Claims
0Family size

Assignee

Inventors

Key dates

Filing dateApr 25, 2023
Grant dateAug 27, 2024
Priority date
Expiry dateApr 25, 2043

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/8017
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Method and system for training a virtual character of a telematics-based game. In some examples, a computer-implemented method includes: determining, based at least in part upon telematics data, a plurality of skill points associated with a plurality of real skills exhibited by the user during the one or more real trips; training a virtual character by at least updating, based at least in part upon the plurality of skill points, the plurality of virtual ratings; generating, based at least in part upon the character profile, one or more virtual occurrences to be encountered by the virtual character; determining, based at least in part upon the updated plurality of virtual ratings, one or more outcomes associated with the one or more virtual occurrences; updating the character profile by at least applying the one or more virtual occurrences based on the associated one or more outcomes to the virtual character.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.