Patent · US Active

Interactions between characters in video games

US12138539B2 · kind B2 · utility

0Cited by
2References
6Claims
0Family size

Assignee

Inventors

Key dates

Filing dateMar 30, 2020
Grant dateNov 12, 2024
Priority date
Expiry dateNov 18, 2040

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F13/58
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A computer-readable recording medium including a program which is executed by a computer apparatus to provide a video game comprising a virtual game world presented to a player of the video game, and a plurality of characters in the virtual game world including a first character, and a second character controlled by the player, the program causing the computer apparatus to function as: a state indicator generating unit configured to generate a state indication, wherein the state indication is an indication of an emotional or physical state of the first character; and a coupling indicator generating unit configured to generate a coupling indication, wherein the coupling indication is an indication of a coupling occurring between the emotional or physical state of the first character and an emotional or physical state of the second character.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.