Patent · US Active

Virtual and real-world content creation, apparatus, systems, and methods

US12179091B2 · kind B2 · utility

0Cited by
4References
37Claims
0Family size

Assignee

Inventors

Key dates

Filing dateAug 21, 2020
Grant dateDec 31, 2024
Priority date
Expiry dateApr 3, 2041

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/8005
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

The present disclosure is directed to apparatus, systems, and methods to allow a user to create virtual and real-world game content to provide players with physically engaging virtual content that is anchored to real-world locations. A content creator is provided a set of “drag-n-drop” modular assets (e.g., encounter tiles, content tiles, creatures, chests, rooms, vehicles, etc.) that can be aggregated together to form a complete content set (e.g., a dungeon, level, puzzle, etc.) through which a player is able to engage the game via the real-world. Each individual modular asset may include a set of in-game challenge criteria that must be satisfied to complete an in-game challenge associated with the asset.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.