Virtual and real-world content creation, apparatus, systems, and methods
US12179091B2 · kind B2 · utility
Assignee
Inventors
Key dates
| Filing date | Aug 21, 2020 |
| Grant date | Dec 31, 2024 |
| Priority date | — |
| Expiry date | Apr 3, 2041 |
Classification
- Technology area (CPC A)Human Necessities
- CPC primaryA63F2300/8005
- WIPO fieldFurniture, games
- WIPO sectorOther fields
Abstract
The present disclosure is directed to apparatus, systems, and methods to allow a user to create virtual and real-world game content to provide players with physically engaging virtual content that is anchored to real-world locations. A content creator is provided a set of “drag-n-drop” modular assets (e.g., encounter tiles, content tiles, creatures, chests, rooms, vehicles, etc.) that can be aggregated together to form a complete content set (e.g., a dungeon, level, puzzle, etc.) through which a player is able to engage the game via the real-world. Each individual modular asset may include a set of in-game challenge criteria that must be satisfied to complete an in-game challenge associated with the asset.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.