Patent · US Active

Visualization system for creating a mixed reality gaming environment

US12198263B2 · kind B2 · utility

0Cited by
1References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateSep 30, 2022
Grant dateJan 14, 2025
Priority date
Expiry dateOct 26, 2042

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T2219/2004
  • WIPO fieldControl
  • WIPO sectorInstruments

Abstract

Determining a fit of a real-world electronic gaming machine (EGM) using a virtual representation of an EGM includes obtaining the virtual representation, obtaining sensor data for a real-world environment in which the virtual representation is to be presented, and detecting one or more surfaces in the real-world environment based on the sensor data. A determination is made that the virtual representation of the electronic gaming machine fits within the real-world environment in accordance with the real-world dimensions and the detected one or more surfaces. The virtual representation is presented in a mixed reality environment such that the virtual representation is blended into a view of a real-world environment along the one or more surfaces.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.