Patent · US Active

Systems and methods for simulating player behavior using one or more bots during a wagering game

US12217566B2 · kind B2 · utility

0Cited by
7References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateAug 22, 2023
Grant dateFeb 4, 2025
Priority date
Expiry dateAug 22, 2043

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG07F17/3272
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

An electronic gaming machine includes a display device and a processor configured to execute instructions stored in a memory, which when executed, cause the processor to at least initiate a multiplayer game, select at least one bot of a plurality of bots from a bot selection table associated with each bot of the plurality of bots, each bot simulating a player behavior, determine an entry time for at least one bot of the plurality of bots in the simulated multiplayer game, and control the display device to simulate a selection, by the at least one bot, of at least one selectable item at the determined entry time.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.