Patent · US Active

Systems and methods for generating virtual encounters in virtual games

US12246259B2 · kind B2 · utility

0Cited by
63References
21Claims
0Family size

Assignee

Inventors

Key dates

Filing dateMar 1, 2024
Grant dateMar 11, 2025
Priority date
Expiry dateMar 1, 2044

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG07C5/02
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A system comprising one or more processors and one or more non-transitory computer-readable media storing computing instructions that cause the one or more processors to perform operations: receiving first real-world geolocation data, generating one or more first virtual encounters based at least in part upon the first real-world telematics data and the first real-world geolocation data; generating one or more second virtual encounters based at least in part upon the first real-world environmental data and the first real-world geolocation data; providing a first virtual map; providing a first virtual character associated with the first real-world user; and simulating the first virtual map and the first virtual character in a virtual game, simulating at least one of (i) the one or more first virtual encounters or (ii) the one or more second virtual encounters for the first virtual map and for the first virtual character. Other embodiments are described.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.