Patent · US Active

Video game with coaching session

US12257505B2 · kind B2 · utility

0Cited by
1References
27Claims
0Family size

Assignee

Inventors

Key dates

Filing dateAug 15, 2022
Grant dateMar 25, 2025
Priority date
Expiry dateJun 17, 2043

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06N20/00
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A method of operating a computer for carrying out a video game is provided. The method includes maintaining a gaming environment in a non-transitory memory, with the gaming environment defining an autonomous agent and a behavioral model associated with the agent. The method also includes implementing a gaming session of the video game during which the agent carries out actions in accordance with the behavioral model, and implementing a coaching session of the video game by receiving instructions from a player. The instructions indicate a gameplay action to be performed by the agent in the gaming environment. The method also includes implementing the coaching session by receiving contextual feedback from the player regarding said gameplay action. The method also includes implementing the coaching session by adapting the behavioral model based on the instructions and the contextual feedback.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.