Patent · US Active

Cloud gaming benchmark testing

US12335579B2 · kind B2 · utility

0Cited by
6References
18Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJul 28, 2023
Grant dateJun 17, 2025
Priority date
Expiry dateDec 17, 2043

Classification

  • Technology area (CPC H)Electricity
  • CPC primaryH04N21/64784
  • WIPO fieldAudio-visual technology
  • WIPO sectorElectrical engineering

Abstract

The technology disclosed teaches a method of testing performance of a device-under-test during cloud gaming over a live cellular network. The method comprises instrumenting the device-under-test with at least one instrument app that interacts with a browser on the device-under-test and captures performance metrics from gaming network traffic. The browser and the instrument app can be invoked using a test controller separated from the device-under-test, causing the browser to connect to a gaming simulation over the live cellular network. A segmented gaming image stream is transmitted to the browser, with segmented playing at varying bit rates and image complexity while the instrument app causes the browser to transmit artificial gameplay events to a gaming simulation test server. Performance metrics from the gaming network traffic are captured, as well as gaming images rendered by the browser during the segmented gaming image stream.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.