Patent · US Active

Securing a multiplayer deterministic simulation using a partial simulation

US12343631B1 · kind B1 · utility

0Cited by
2References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJun 28, 2023
Grant dateJul 1, 2025
Priority date
Expiry dateOct 13, 2043

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F13/77
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Network simulation systems and methods to execute and manage simulations or games are disclosed. The simulations or games are managed so that participants of each team are prevented from having access to information which they are not expected or supposed to have in the context of a fair simulation or game. To do this, a server, in addition to running a complete simulation, runs partial simulations for each particular team based only on information available to each particular team, where the partial simulations match the simulations done locally by clients. The server also generates and transmits correction patches to the clients, and the clients use the correction patches to modify their partial simulations to incorporate information from the complete simulation which is allowed to be accessed by the client.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.