Patent · US Active

Systems and methods for generating virtual experiences for a virtual game

US12370451B2 · kind B2 · utility

0Cited by
51References
21Claims
0Family size

Assignee

Inventors

Key dates

Filing dateFeb 12, 2024
Grant dateJul 29, 2025
Priority date
Expiry dateFeb 12, 2044

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG09B9/052
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A system comprising one or more processors and one or more non-transitory computer-readable media storing computing instructions that, when executed on the one or more processors, cause the one or more processors to perform operations: determining a first real-world user based at least in part upon first real-world telematics data associated with the first real-world user; generating one or more first virtual experiences based at least in part upon one or more first real-world driving behaviors; generating a first virtual character; and presenting the one or more first virtual experiences in a virtual game to the first real-world user, wherein the one or more first virtual experiences include one or more first virtual obstacles to be encountered by the first virtual character in the virtual game based at least in part upon the one or more first real-world driving behaviors. Other embodiments are described.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.