Patent · US Active

Plotting behind the scenes with learnable game engines

US12390738B2 · kind B2 · utility

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3References
20Claims
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Key dates

Filing dateMar 14, 2023
Grant dateAug 19, 2025
Priority date
Expiry dateSep 16, 2043

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/66
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A framework trains game-engine-like neural models from annotated videos to generate a Learnable Game Engine (LGE) that maintains states of the scene, objects and agents in it, and enables rendering the environment from a controllable viewpoint. The LGE models the logic of the game and the rules of physics, making it possible for the user to play the game by specifying both high- and low-level action sequences. The LGE also unlocks a director's mode where the game is played by plotting behind the scenes, specifying high-level actions and goals for the agents using text-based instructions. To implement the director's mode, a trained diffusion-based animation model navigates the scene using high-level constraints, to enable play against an adversary, and to devise the strategy to win a point. To render the resulting state of the environment and its agents, a compositional neural radiance field (NeRF) representation is used in a synthesis model.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.