In-flight virtual experiences corresponding to real-life experiences encountered along passenger journeys
US12428154B2 · kind B2 · utility
Assignee
Inventors
Key dates
| Filing date | Oct 24, 2023 |
| Grant date | Sep 30, 2025 |
| Priority date | — |
| Expiry date | Apr 3, 2044 |
Classification
- Technology area (CPC H)Electricity
- CPC primaryH04N21/41422
- WIPO fieldAudio-visual technology
- WIPO sectorElectrical engineering
Abstract
Technical solutions are described that provide in-flight virtual experiences for passengers onboard a commercial passenger vehicle. In some examples, the in-flight virtual experiences simulate real-life experiences that relate to the respective travels or journeys of the passengers. For example, the in-flight virtual experiences can simulate, in various extended reality (XR) forms (e.g., virtual reality (VR), augmented reality (AR), mixed reality (MR)), tourism attractions at journey destinations, vendor goods and services, and the like. The in-flight virtual experiences are provided via virtual experience applications implemented by an in-vehicle system, and multiple passengers can interact and collaborate in a combined session for a virtual experience application. Passengers can use the virtual experience applications to control aspects of the in-flight virtual experiences, and further to pre-configure, pre-arrange, or reserve aspects of corresponding real-life virtual experiences while the passengers are still in transit.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.