Patent · US Expired

Strategy based electronic combat game

US4270755A · kind A · utility

110Cited by
9References
23Claims
0Family size

Assignee

Inventors

Key dates

Filing dateFeb 1, 1979
Grant dateJun 2, 1981
Priority date
Expiry dateFeb 1, 1999

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F3/00075
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

An electronic strategy and battle game for one to four players including a visual display and audio sound effects. The game has three levels of complexity, namely basic, intermediate and advanced, and also has a self-teaching mode. In each level of play the object to win is to be the only player with remaining energy units. This is achieved by chasing and evading opponents through space and engaging in energy-depleting battles. In the basic level of play each player begins with ten units of energy and the entire game takes place in a combat mode. In the intermediate level of play each player starts with twenty energy units with play taking place on two different scales, one for combat and another for non-combat. In the advanced level of play each player begins with forty units of energy and additional features are added such as sensing scans in the non-combat mode. The advanced level of play also permits invisibility of a player's starship. The display in the preferred embodiment includes a four-by-four matrix with two additional status indicators and a two digit numeric display. The primary control is provided by a microcomputer receiving commands via a keyboard.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.