Electromechanical decision making board game
US4327920A · kind A · utility
Assignee
Inventors
Key dates
| Filing date | Mar 17, 1980 |
| Grant date | May 4, 1982 |
| Priority date | — |
| Expiry date | Mar 17, 2000 |
Classification
- Technology area (CPC A)Human Necessities
- CPC primaryA63F3/00643
- WIPO fieldFurniture, games
- WIPO sectorOther fields
Abstract
An electromechanically controlled board game for two players, each of which has a set of playing pieces which are advanced on a board in rank or file increments to attack pieces of the opposing player. The pieces are so configured that the relative value of each piece is visible only to the holder of the piece during play. An attacking piece is compared in value with the piece attacked by comparing a four bit code assigned to each piece with a corresponding code assigned to the piece attacked. The lower valued piece is considered captured, and is retired without disclosure of its relative value to the opposing player. Each side has one piece designated "flag" the object of the game being to capture the flag of the opposing side.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.