Electronic boxing game
US4366960A · kind A · utility
19Cited by
3References
11Claims
0Family size
Assignee
Inventors
Key dates
| Filing date | Jul 16, 1981 |
| Grant date | Jan 4, 1983 |
| Priority date | — |
| Expiry date | Jul 16, 2001 |
Classification
- Technology area (CPC A)Human Necessities
- CPC primaryA63F9/24
- WIPO fieldFurniture, games
- WIPO sectorOther fields
Abstract
An electronic boxing game provides a display panel of LEDs arranged in two rows of body symbols and three rows of arm symbols. A body-symbol LED can be actuated to represent the position of a simulated boxer, and arm-symbol LEDs can be activated individually to represent blocks or in sequence to represent punches. A punch stopped by a block is prevented from having its full effect, and a successful punch results in simulated staggering, knockdowns, and knockouts.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.