Electronic sports-action game with improved game-object simulation
US4386776A · kind A · utility
Assignee
Inventor
Key dates
| Filing date | Feb 17, 1981 |
| Grant date | Jun 7, 1983 |
| Priority date | — |
| Expiry date | Feb 17, 2001 |
Classification
- Technology area (CPC G)Physics
- CPC primaryG05G2009/04744
- WIPO fieldFurniture, games
- WIPO sectorOther fields
Abstract
An electronic game device has a main body and a central removable cartridge. The main body contains circuitry for simulating football, basketball, soccer, and hockey, and the removable cartridge has overlays that register with LEDs on the main body and contain markings peculiar to the game to be simulated. The cartridge also includes a printed-circuit board that is electrically connected to the circuitry to indicate which game is to be simulated. In the basketball, soccer, and hockey versions of the game, two player symbols on each side are provided as well as a game-object symbol, and the game-object symbol can be displayed in a mode in which it remains stationary during a continuing play independently of the movement of any other play symbol. In one version of the game, the game-object symbol, upon encountering the playing-field boundary during pass simulations, is diverted to travel along the boundary. In another version, scoring can be accomplished both by shooting the game-object symbol into a goal position and by maneuvering it to the goal position under the control of a player symbol.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.