Method for remotely controlling a video game system of a video game apparatus
US5098110A · kind A · utility
Inventor
Key dates
| Filing date | Jul 6, 1990 |
| Grant date | Mar 24, 1992 |
| Priority date | — |
| Expiry date | Jul 6, 2010 |
Classification
- Technology area (CPC G)Physics
- CPC primaryG06F2203/0384
- WIPO fieldAudio-visual technology
- WIPO sectorElectrical engineering
Abstract
A method for remotely controlling a video game apparatus with two player systems for two rival players, in which the information transmitted by a first and a second transmitter are modulated by the same carrier frequency fc and transmitted to a receiver of the video game apparatus. The transmission of both transmitters are periodical groups of transmission cycles in which information is incorporated. In order to identify the source of each of the received transmission cycles, a transmitter-identifying code is incorporated in each transmission cycle. A transmission cycle is taken as invalid and rejected by the receiver if its span is overlapped by the span of any transmission cycle of the other transmitter, and is only taken as valid and accepted by the receiver, if its span is not overlapped by the span of any transmission cycle of the other transmitter. The distribution of transmission cycles in the transmission of both transmitters are such that in each period Tp there is at least valid transmission cycle despite the phase difference of the transmission of the two transmitters. To achieve this object, a period T.sub.p of transmisison is divided into eight intervals, T. T is sligh…
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.