Method of encouraging attention by correlating video game difficulty with attention level
US5377100A · kind A · utility
Assignee
Inventors
Key dates
| Filing date | Mar 8, 1993 |
| Grant date | Dec 27, 1994 |
| Priority date | — |
| Expiry date | Mar 8, 2013 |
Classification
- Technology area (CPC A)Human Necessities
- CPC primaryA63F2300/1012
- WIPO fieldFurniture, games
- WIPO sectorOther fields
Abstract
A method of encouraging attention in persons such as those suffering from Attention Deficit Disorder is provided by correlating the level of difficulty of a video game with the level of attention in a subject. A video game comprises a video display which depicts objects for interaction with a player and a difficulty adjuster which increases the difficulty level, e.g., action speed and/or evasiveness of the depicted object, in a predetermined manner. The electrical activity of the brain is measured at selected sites to determine levels of awareness, e.g., activity in the beta, theta, and alpha states. A value is generated based on this measured electrical signal which is indicative of the level of awareness. The difficulty level of the game is increased as the awareness level value decreases and is decreased as this awareness level value increases.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.