Video game apparatus, method and device for controlling same
US5390937A · kind A · utility
112Cited by
3References
9Claims
0Family size
Assignee
Inventors
Key dates
| Filing date | Mar 16, 1992 |
| Grant date | Feb 21, 1995 |
| Priority date | — |
| Expiry date | Mar 16, 2012 |
Classification
- Technology area (CPC A)Human Necessities
- CPC primaryA63F2300/8029
- WIPO fieldFurniture, games
- WIPO sectorOther fields
Abstract
Disclosed in a video game of enhanced realism in which actual combat is closely simulated. The game is so adapted that an enemy character on a display screen may launch an attack against a player character on the same screen, even while the player character is in the process of inputting a command, at elapse of a set time period specific to the enemy character. The attack is made without an interruption in the flow of time of the game.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.