Patent · US Expired

Videographics program/video game fabricating system and method

US5680533A · kind A · utility

309Cited by
26References
90Claims
0Family size

Assignee

Inventors

Key dates

Filing dateOct 31, 1994
Grant dateOct 21, 1997
Priority date
Expiry dateOct 31, 2014

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/64
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A videographics/video game fabricating system includes a multiprocessor based game processor console which includes a main central processing unit (CPU) which controls editing operations and operating system task execution and a game CPU for executing the model video game which is loaded into a pluggable RAM cartridge. The model video game provides a starting point from which a user can readily create an original video game including desired aspects of the model software. The system permits a user to modify any of the game's moving objects, background screens, music or sound effects. The main CPU and game CPU cooperate in the game execution and editorial process such that an editing screen generated by the main CPU is superimposed on a game screen generated by the program executing CPU. The system utilizes unique "unit" based data structures in which moving objects are processed on a unit basis and where each object is assigned a unit ID which is associated with a wide range of object, game characteristics, game processing and location data including status information, present screen display location, object format, character size, pose information, collision threshold information…

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.