Networking video games over telephone network
US5685775A · kind A · utility
Assignee
Inventors
Key dates
| Filing date | Oct 28, 1994 |
| Grant date | Nov 11, 1997 |
| Priority date | — |
| Expiry date | Oct 28, 2014 |
Classification
- Technology area (CPC Y)Emerging Cross-Sectional Technologies
- CPC primaryY10S370/912
- WIPO fieldFurniture, games
- WIPO sectorOther fields
Abstract
A method and apparatus for playing the same video game by a number of players at remote locations over a telephone network. More specifically, a video representation of the game played by a number of video game players stored at each of the player locations. The control signals representing the actions of the players are then transmitted to a single one of the locations where the control signals are sequenced. The sequence control signals are then stored in a queue wherein the video game is played at each of the locations by synchronously reading the control signals from each queue at each of the locations and sending them to corresponding ports of each video game at each location.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.