Patent · US Expired

Method of managing multi-player game playing over a network

US5695400A · kind A · utility

312Cited by
8References
25Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJan 30, 1996
Grant dateDec 9, 1997
Priority date
Expiry dateJan 30, 2016

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/537
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A method of managing user inputs and displaying outputs in a multi-player game that is played on a plurality of terminals on a network in a manner that compensates for differences in network latency among different terminals. The method includes: (a) transmitting a representation of a game challenge such as a trivia question to the terminals via the network; (b) receiving a game response signal such as a "buzz-in" from two or more of the terminals; (c) assigning each responding terminal a priority rank according to a characteristic of their respective game response signal, e.g., elapsed time since receipt of the game challenge; (d) determining which responding terminal has the highest rank; and (e) sending signals to the responding terminals assigning them respective degrees of control of the game, e.g., the right to take a turn, in accordance with their respective ranks.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.