Method of playing a game of skill and chance
US5741011A · kind A · utility
Assignee
Inventors
Key dates
| Filing date | Mar 6, 1997 |
| Grant date | Apr 21, 1998 |
| Priority date | — |
| Expiry date | Mar 6, 2017 |
Classification
- Technology area (CPC A)Human Necessities
- CPC primaryA63F1/00
- WIPO fieldFurniture, games
- WIPO sectorOther fields
Abstract
A game of skill and chance in which a plurality of decks of 34 cards comprising 10 numeric pairs of yellow designed cards, 10-10 through 1-1, and 7 numeric pairs of blue designed cards, 7-7 through 1-1, is used. One card in the deck is designated a wild card. Two cards are given special significance when present as a pair. This pair is the highest ranking hand. The next highest ranking hand is a yellow pair of 10s followed by yellow pairs of 9s through 1s, blue pairs of 7s through 1s, and then numeric combinations of any color. The highest permitted numeric combination is 9. Each player is dealt a set of 2 cards with the option of receiving one additional card. Any hand containing 3 cards can not be valued as a pair, that is, it will always be a numeric combination. The hand of each player is compared, in turn, to the corresponding hands of a banker/player.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.