Networked computer game system with persistent playing objects
US6009458A · kind A · utility
538Cited by
16References
30Claims
0Family size
Assignee
Inventors
Key dates
| Filing date | May 9, 1996 |
| Grant date | Dec 28, 1999 |
| Priority date | — |
| Expiry date | May 9, 2016 |
Classification
- Technology area (CPC A)Human Necessities
- CPC primaryA63F2300/807
- WIPO fieldFurniture, games
- WIPO sectorOther fields
Abstract
The mapping of playing objects from one game to another. In one embodiment, generic attributes of an object may be mapped to game-specific attributes. The mapping may either change or maintain the look and feel of an object. For example, a fast but lightly-armed starship in one game may be mapped to a quick but weak warrior in another game.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.