Patent · US Expired

Texture mapping and other uses of scalar fields on subdivision surfaces in computer graphics and animation

US6037949A · kind A · utility

115Cited by
0References
7Claims
0Family size

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Key dates

Filing dateAug 4, 1997
Grant dateMar 14, 2000
Priority date
Expiry dateAug 4, 2017

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T17/205
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

Methods for defining smooth scalar fields on arbitrary polygonal meshes which can be consistently carried through the subdivision process involve computing mesh vertices after subdivision to a suitable resolution and computing scalar field values at the vertices corresponding to an arbitrary smooth surface, including the limit surface. The methods allow one to define and compute the value of scalar fields over an arbitrarily dense set of points on the limit surface. Applications of these techniques in computer graphics and computer animation include: (1) the definition of pseudo-coordinates for use in parametric shading including texture mapping; (2) the assignment of smoothly varying articulation weights over the control points of a model to more efficiently define the transformation of a highly detailed object or character under specific animation controls; and (3) the assignment of smoothly varying local parameters for specifying the local behavior of dynamic or quasi-static objects or surfaces.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.