Patent · US Expired

Method for reducing the rendering load for high depth complexity scenes on a computer graphics display

US6052125A · kind A · utility

61Cited by
6References
36Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJan 7, 1998
Grant dateApr 18, 2000
Priority date
Expiry dateJan 7, 2018

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T15/40
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

A method and apparatus for rendering a real-time synthetic environment on a computer display. A hidden surface removal technique is provided which combines an efficient pixel rendering architecture with a simplified modeling process. Specifically, the computer pixel graphics hardware processing load is balanced against a software geometric load to obtain optimum rendering performance by utilizing a "full" buffer in combination with adaptations of the z-Buffer and priority-list algorithms.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.