Computer animation method and system for synthesizing human-like gestures and actions
US6115053A · kind A · utility
Assignee
Inventor
Key dates
| Filing date | Aug 2, 1994 |
| Grant date | Sep 5, 2000 |
| Priority date | — |
| Expiry date | Aug 2, 2014 |
Classification
- Technology area (CPC G)Physics
- CPC primaryG06T13/40
- WIPO fieldComputer technology
- WIPO sectorElectrical engineering
Abstract
A computer animation method for creating computer generated animated characters which realistically perform human-like actions. Actions of an animated character are produced as a combination of motions of a plurality of joints. A number of gesture actions are displayed and defined as a series of frames generated by specifying rotational ranges and speeds of rotation on a number of rotational axes of each joint for each gesture action. The actions of each animated character appear as a weighted average of gesture actions. Gesture actions may also be combined and displayed simultaneously. By gradually varying the weight of active gesture actions, transitions between gestures are smooth and realistic.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.