Online gaming architecture
US6152824A · kind A · utility
Assignee
Inventors
Key dates
| Filing date | Mar 6, 1998 |
| Grant date | Nov 28, 2000 |
| Priority date | — |
| Expiry date | Mar 6, 2018 |
Classification
- Technology area (CPC Y)Emerging Cross-Sectional Technologies
- CPC primaryY10S706/916
- WIPO fieldFurniture, games
- WIPO sectorOther fields
Abstract
A networked computer online gaming system and process arranged in a client/server online gaming architecture and utilized to run gaming programs. The client computers are configured to run a gaming client program. The server computers are coupled to the client computers via a network. The server computers run server programs including a master control program (MCP) that governs access of the server programs to the online gaming architecture, a servorum program (SV) for creating instances of a server program, a matchmaker program (MM) that supports rendezvous services, a game instances class server program (GICS) that enables games and provides user to user communication, and game upper level protocol server program (GULP) that supports the user to user communication provided by said GICS.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.