Patent · US Expired

Competitive video game apparatus, method of playing video game, and computer-readable recording medium

US6162120A · kind A · utility

30Cited by
7References
6Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJun 11, 1998
Grant dateDec 19, 2000
Priority date
Expiry dateJun 11, 2018

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/8029
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A control system registers effective combat actions of competitive characters in a RAM and learns the effective combat actions of the competitive characters. The control system also selects one of the combat actions stored in the RAM depending on the combat situation, and controls a CPU character to perform the selected combat action on a display screen. The CPU character learns and uses combat action information at the manual control level of the game player. Since the combating level of the CPU character is made substantially the same as the manual control level of the game player, the game player finds it enjoyable to play a combat game without getting bored.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.