Competitive video game apparatus, method of playing video game, and computer-readable recording medium
US6162120A · kind A · utility
Assignee
Inventors
Key dates
| Filing date | Jun 11, 1998 |
| Grant date | Dec 19, 2000 |
| Priority date | — |
| Expiry date | Jun 11, 2018 |
Classification
- Technology area (CPC A)Human Necessities
- CPC primaryA63F2300/8029
- WIPO fieldFurniture, games
- WIPO sectorOther fields
Abstract
A control system registers effective combat actions of competitive characters in a RAM and learns the effective combat actions of the competitive characters. The control system also selects one of the combat actions stored in the RAM depending on the combat situation, and controls a CPU character to perform the selected combat action on a display screen. The CPU character learns and uses combat action information at the manual control level of the game player. Since the combating level of the CPU character is made substantially the same as the manual control level of the game player, the game player finds it enjoyable to play a combat game without getting bored.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.