Connection-fighting type game machine and connection-fighting type game methods
US6165068A · kind A · utility
Assignee
Inventors
Key dates
| Filing date | Jan 15, 1998 |
| Grant date | Dec 26, 2000 |
| Priority date | — |
| Expiry date | Jan 15, 2018 |
Classification
- Technology area (CPC A)Human Necessities
- CPC primaryA63F2300/807
- WIPO fieldFurniture, games
- WIPO sectorOther fields
Abstract
A connection-fighting type game machine and a connection-fighting type game method enable game character progression in an independent use state, or in a connected-fighting use state. The connection-fighting type liquid crystal game machine can be used independently, thereby causing a built-in character to grow according to input information from an operation input section that stores growth degree information of the grown character. The game machine may also be connected to another game machine of the same kind. An outcome processing section reads out the growth degree information of the characters stored in the respective game machines, and then causes them to fight in a predetermined fighting manner. A growth degree changing processing section improves the growth degree of the character that has gained a victory, performs a growth degree changing processing by leaving as it is or lowering the growth degree of the character that has suffered a defeat. The growth degree information of the characters for the respective machines is stored in respective storing sections.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.